For my Experience and Interaction course final, I programmed and designed A Railway Named Expire — a tactical media project that serves as a commentary on mortality, disease, and the COVID-19 pandemic.
Using the GameMaker engine, I coded a short interactive game and created all pixel art illustrations. The task was to convey a profound message through hand-coded interactive media, and I chose to blend gameplay with thematic storytelling. This project underscores my ability to merge programming, game design, and visual art to address complex social issues and deliver a meaningful user experience.