Robospark Game

For my Game Interface Design course, I developed Robospark, a proof-of-concept grapple platformer video game.

The task was to design and program a functional game prototype as our final class project submission. I wrote the code and fine-tuned the game's physics in GameMaker Engine, created character designs and concept art, and produced pixel art for the game. After conducting multiple rounds of user testing, I refined gameplay based on feedback to improve the overall user experience. This project underscores my technical skills in game design and programming, as well as my love of iterative design.